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Published by:
MIT Technology Review
Published:
12/19/2012
Specs:
Standard / 8.25" x 10.75"
26 pages Perfect-bound
Category:
Business & Finance
Tags:
augmented reality, games, Gaming, gestural interfaces, graphics, Microsoft, mobile graphics, videogames

Long a multibillion-dollar industry in their own right, video and computer games are now affecting a broad range of businesses. The appetites of game players are driving social and mobile technologies. Games are being used to train and manage employees, as well as to encourage customer loyalty and reduce health-care costs.

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