xDev Magazine:

RBD 8.4 ("Particle Collisions")

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Published by:
Marc Zeedar
Published:
5/6/2010
Specs:
Standard / 8.25" x 10.75"
56 pages Saddle-stitched
Category:
Technology
Tags:
cross-platform development, programming, REALbasic, software development

* Your Hourly Rate * by Christian Schmitz How much should you charge for your development skills? Christian explains how to calculate your hourly rate.

* Third-Party Tools: MBS Updater Kit * by Christian Schmitz Christian demonstrates his MBS Updater Kit plugin which adds cross-platform self-updating capability to your REALbasic applications.

* Dropwords, Part 2 * by Marc Zeedar Marc finishes his tutorial of building a fun word game, step-by-step. In this lesson, we cover animation, undo, a custom drawing subclass, and polishing.

* Making Hash * by JC Cruz If you don't know hash from hashish, then this article will explain how to create and use hash functions and how to deal with collisions.

* Fun with Particles * by Jens Bendig Jens reveals an interesting technique for efficiently calculating the collisions of particles. This is useful for scientific modeling, as well as games.

Other issues and the PDF edition can be purchased on the RBD website.

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xDev Magazine: RBD 8.4 ("Particle Collisions")


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